tutorial
BOARD GAME DESIGN DAY: BOARD GAME DESIGN AND THE PSYCHOL-OGY OF LOSS AVERSION
Location: Room 2010, West Hall
BOARD GAME DESIGN DAY: BOARD GAME DESIGN AND THE PSYCHOL-OGY OF LOSS AVERSION
Location: Room 2010, West Hall
ART DIRECTION BOOTCAMP: CINEMATIC ENVIRONMENT PRODUCTION FOR ‘UNCHARTED 4’
Location: Room 130, North Hall
ART DIRECTION BOOTCAMP: CINEMATIC ENVIRONMENT PRODUCTION FOR ‘UNCHARTED 4’
Location: Room 130, North Hall
ADVANCED GRAPHICS TECH: “CINEMATIC DEPTH OF FIELD” & “AD-VANCED PARTICLE SIMULATION IN COMPUTE”
Location: Room 2006, West Hall
ADVANCED GRAPHICS TECH: “CINEMATIC DEPTH OF FIELD” & “AD-VANCED PARTICLE SIMULATION IN COMPUTE”
Location: Room 2006, West Hall